Furnitures Specs

Furnitures are added as game object into the scene (instead of being drawn into a tilemap). That way we can differentiate each furniture easily and sort/hide/show elements depending on the player choices and position

It uses the coord of the Floor/Wall Tilemap.

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Furnitures sheet are sorted by Type for each class, and fits 32x32 tiles.

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These 32x32 tiles are used to create an index, then we slice each tile in 8X8 tiles, to determine the properties of each part

General Specs

There are 3 different type of tile for each furniture

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Non-Collidable Tile : Doesn’t block the player and is used to determine the pivot point of an object (the point where player start to appear behind)

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Collidable Tile : Block the player and prevent any object to be placed at that location.

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Surface Tile : Act as a collidable tile but also allow Mini Props to be placed on it.

Furnitures have various caracteristics depending on their class

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These props only have colliders and nothing can be placed on it.

Examples : Decoration, Plants, Statue, Bed, Pots ..

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