MetaBuild Mode (Developer Mode)
One of the main objective of this tool is to allow DAOs to adapt it to their game. There would be an additionnal layer over the Build Mode , which we’ll call “Developer Mode”. Several options are planned :
- World Resolution : by default 32X32 grid for floor/walls, but can be set for lower or higher resolutions.
- Wall Height : By defaut walls are 64px high, but developers can set this to any size (capped to 3X the world resolution)
- Furniture Grid resolution : by default 8x8 grid, but can be parametered to be 1/4 or 1/2 or each tile.
- Character Resolution : by defaut 32X32. Advised to stay at the World Resolution
Warning : If your resolution cannot be divided by 2 or 4, this grid won’t be enabled.
- Import Files
- Import Floors Appeareance
- Import Wall Tileset
- Import Wall Appeareance
- Import Furniture Sheet (one by class)
- Import Animated Object (Late Dev, as it need to be fully optimized)
- Post Processing Options :
- Enable/Disable Lighting : if you don’t want to use normal maps
- Enable/Disable Shadows
- Ambient Light Layer : Set Color and Intensity
- Hue Shift : Change the camera hue.
- Replace UI Sheet : Allow the developer to create a customised UI to suit their game. To start we’ll have one default layout, but we can increase this if we get a demand